InvertopediaThe encyclopedia of how things fail

PlayStation Vita

From Invertopedia, the encyclopedia of how things fail

Entry 114. An analysis built from the public record, not an insider account. Spot an error? Tell us.

The PlayStation Vita launched in 2012 promising PlayStation 3-caliber graphics and an OLED screen, priced the same as its rival[3]. It struggled against Nintendo's 3DS, and by 2015 Sony said it had ended first-party game support[1]. In September 2018 Sony said it would end Vita production in Japan in 2019, with no successor planned[3][1]. By March 2019 the last models had shipped[2]. Sony never released official sales figures; analysts guessed 10 to 15 million units[1].

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Contents
  1. 1What happened
  2. 2The kill shot
  3. 3The inversion
  4. 4References

What happened

Feb 2012The Vita launches in North America.[1]
2015Sony confirms it has ended first-party game support.[1]
Sep 2018Sony says Vita production will end in Japan in 2019 and that there are no plans for a successor.[3][1]
Mar 2019Sony completes production of all PlayStation Vita models.[2]

The kill shot

A console is its games, and Sony's own studios stopped making them three years in, while Nintendo's 3DS kept growing.

MobileSyrup noted that the Vita "was never able to gain a footing in the handheld market"[1].

The inversion

Do not launch a platform you will not feed. If your own studios will not make games for it, nobody else will bet on it.

References

  1. ^ “Sony confirms it will cease production of the Vita in 2019”. MobileSyrup, September 20, 2018. North America launch, 3DS comparison, 2015 first-party exit, sales estimate.
  2. ^ “All models of Sony's handheld game machine 'PlayStation Vita' finished production”. Gigazine, March 4, 2019. Last two models shipped in March 2019.
  3. ^ “PlayStation Vita Production To End In 2019 With No Successor Planned”. Game Informer, September 20, 2018. Launch pitch, Oda's Famitsu interview, no successor.